Stories
Friends who began as nobodies and carved out something of their own — a forge, a hall, a company, a ferry. Every scene here was played out in the Churn and drawn by the game.

Three friends, one rotten shack, and a forge the guild didn't license
A runaway apprentice, a carter with six days before his debt is auctioned, and a clerk the guild threw out pooled every coin they had for a stilt-shack on the lake — and lit a forge in it.

Claiming free land in Hollin Wood, with the reeve's lantern on the path
A goblin charcoal-burner, a dwarf who quit the mines and a branded poacher walked into the one wood with no lord to raise a hall before the snow. Then somebody cut a notch in the wrong oak.

A patched keelboat, a dead man's letter, and the ferryman who wanted it back
Three friends dragged an abandoned keelboat out of the reeds to start a lake trade of their own. By sunrise they were standing between a smuggler and a sealed letter nobody would name the sender of.

The giant who put the carters' champion on his back
A spear-hand who wanted the terms in writing, a healer who wanted a name, and a giant ox-driver the crowd laughed at. Three friends signing on with a caravan — and planning a company of their own.